Dijital oyun bağımlılığında tanı ve tedavi. Online Multiplayer Video Games Create Greater Negative Consequences, Elicit Greater Enjoyment than Traditional Ones. ve Higuchi, S.(2017) Treatment with the Self-Discovery Camp (SDiC) Improves Internet Gaming Disorder. Sakuma, H., Mihara, S., Nakayama, H., Miura, K., Kitayuguchi, T., Maezono, M., Hashimoto, T. Cyberpsychology, Behavior, and Social Networking, 13(3), 269-277. (2010) Prevalence and Risk Factors of Video Game Dependency in Adolescence: Results of a German Nationwide Survey. Rehbein, F.,Psych, G., Kleimann, M., Mediasci, G. The Turkish Online Journal of Educational Technology, Special Issue 1, 55-60. An Investigation Of High School Students’ Online Game Addiction With Respect to Gender. Ankara: Destek Hizmetleri Genel Müdürlüğü Millî Eğitim İstatistikleri Örgün Eğitim (1. Health Determinants Related to Digital Game Playing: A Systematic Review. Development and Validation Of a Game Addiction Scale For Adolescents. Teknolojiye Bağımlı Yaşama!.İstanbul: Kültür Sanat Basımevi. Clinical And Experimental Health Sciences, 6(1), 14-19. Ortaokul Öğrencilerinde Bilgisayar Oyun Bağımlılığı ve Sosyal Anksiyetenin İncelenmesi. Karaca, S., Gok, C., Kalay, E., Başbuğ, M., Hekim, M., Onan, N. Sözel bildiri, 49th Hawaii International Conference on System Sciences, Hawaii, ABD. A Study of Digital Game Addiction from Aggression, Loneliness and Depression Perspectives. AnatolianJournal of Psychiatry, 16(Special issue.1), 10-18. Dijital Oyun Bağımlılığı ÖlçeğiTürkçe formunun geçerliliği ve güvenilirliği. (Yayınlanmamış doktora tezi), İstanbul Üniversitesi, İstanbul. Ortaöğretim öğrencilerinin dijital oyun oynama davranışlarının sağlık davranışı etkileşim modeline göre incelenmesi. Türk Psikolojik Danış ma ve Rehberlik Dergisi, 3(30), 76-88. Üniversite öğrencilerinin internet ve oyun bağımlılıklarının çeşitli değişkenlere göre incelenmesi, Ankara Üniversitesi Eğitim Bilimleri Dergisi, 44(2), 95-117 Niğde Üniversitesi Beden Eğitimi ve Spor Bilimleri Dergisi, 11(3). (2017) Ortaokul Öğrencilerinin Dijital Oyun Bağımlılığı ve Fiziksel Aktivite Düzeyleri Arasındaki İlşkinin İncelenmesi. (2007).Excessive computer gameplaying: Evidence for addiction and aggression?, Cyberpsychology&Behavior, 10(2). A ‘‘components’’ model of addiction within a biopsychosocial framework. Raessens (Ed.), Handbook Of Computer Game Studies. (2005).Videogame Addiction: Does It Exist?. (2016) IBM SPSS Statistics 23 Step by Step: A Simple Guide and Reference. When referring to SPSS versions prior to the IBM acquisition, authors should cite ‘SPSS Statistics for Windows, version x.0 (SPSS Inc., Chicago, Ill., USA)’, but for versions beginning from 19, authors should cite ‘IBM SPSS Statistics for Windows, version XX (IBM Corp., Armonk, N.Y., USA)’. Of the 50 original articles and short communications published in the first 4 issues of volume 23, 2014, three (9.4s%) articles did so. Since many authors are used to citing the old format of SPSS, they still refer to the newer versions as if they are owned by SPSS Inc. The transfer of the business was completed in October 2010, when SPSS Inc. has been responsible for developing the newer versions of the program. was responsible for the development of the program until version 18 before being acquired by IBM Corp., located in Armonk (N.Y., USA) in 2009. In 1975, SPSS was incorporated with the SPSS Incorporation's headquarters located in Chicago (Ill., USA). SPSS, originally standing for ‘Statistical Package for Social Sciences’, is a statistical analysis software that was developed in 1968 by N.H. I noticed that multiple authors shared inappropriate referral to the use of the SPSS program within their articles. Over the past year, I was interested to follow the first four issues of volume 23 of Medical Principles and Practice.
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